![]() Unlike the other Yaghra, it cannot be crowd controlled. Yaghra Monstrosities are the deadliest adds.Tanks can pull these adds into group, or taunt and outrange their attacks to cause them to walk into the group and die to cleave damage. Yaghra Spewers are lean, two legged creatures that use a ranged ability that deals moderate damage and applies a snare.Tanks can taunt these adds to have them attack them and not the dps. Yaghra Striders are large, two legged creatures that use an ability that deals moderate damage and applies a bleed.They do very little damage and are not very noticeable. Yaghra Larva are small spider-like adds that appear on the rider arena rings and side portals only.Below is a detailed explanation of each non-boss enemy, but the long and short of it is that your group should kill Nocturnal Creepers first (because of their snare), Yaghra Monstrosities second (because of their debuff and one-hit kill ability) and everything else last. Yaghra Monstrosities should be killed next, and the rest of the monsters should be killed as they congregate around the group to beat up on the damage dealers. In the add pulls that are present in each boss arena, groups will typically want to defeat the Nocturnal Creepers first while the tanks hold the Yaghra Monstrosities off to the side. Preventing any adds from passing over from the shadow realm awards the achievement Yaghra Blockade. When the adds are upstairs, they can be killed. If the enemies reach the center portal, they will appear upstairs and attack the group members who are upstairs. They cannot be killed, but they can be crowd controlled or pulled away from the portal using the Dragon Knight ability Unrelenting Grip or the Fighter's Guild skill ability Silver Leash. During each boss's portal phase, adds will walk from the edges of the shadow realm to the center portal. Small clusters of these monsters can be found before each boss and must be killed before the main boss can become targetable. There are fewer adds in Cloudrest than in other trials. Adds are weaker than bosses, and typically show up before a boss fight or are summoned by another enemy or a mechanic in the middle of battle. ![]() One perfected weapon, one perfected body piece, and one golden perfected jewelry pieceįor the uninitiated, "adds" are "additional" enemies. One perfected weapon, one perfected body piece, and one purple perfected jewelry piece One perfected weapon and one perfected body piece One weapon, one body piece, and one purple jewelry piece One weapon, one body piece, and one blue jewelry piece Side bosses on normal and veteran Cloudrest drop nonperfected body pieces. Ten fragments can be combined with a Welkynar Binding to create a single random Welkynar Style motif chapter. Cloudrest+ is also frequently referred to by the element of the rider(s) in play: +fire for Siroria, +lightning for Relequen, and +ice for Galenwe.ĭefeating Z'Maja alongside multiple Welkynar knights rewards players with one or more Welkynar Style Motif Fragment and changes what items drop from the final boss. This makes the boss fight significantly more challenging and is commonly described as "Cloudrest +1", "+2" or "+3" (depending on the number of Welkynar knights you choose to fight alongside Z'Maja). Shade of Z'Maja, a shadow version of Z'Maja that serves as a mini bossĪlthough Welkynar Olorime recommends a divide-and-conquer approach to the battle, it's possible to face Z'Maja and up to three Welkynar knights at the same time.Shade of Siroria, a Welkynar knight boss.Shade of Relequen, a Welkynar knight boss.Shade of Galenwe, a Welkynar knight boss.†Initially appears in the starting area of Cloudrest, but shows up in the Aerie during the battles.
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